One question that often comes up for Diablo 3 is what is the most efficient method for gathering materials for the in-game crafting system?
Another discussion often revolves around what are the advantages of the various post-level 70 end-game adventure mode activities.
The following article will address these questions as well as provide the data analysis underlying its conclusions.
Many of these will seem like common sense or what players are already doing, however a quick look in-game shows T10 the Rift & Bounty difficulty of choice (they can’t all be missing a RRoG can they?) and Speed Greater Rift groups are routinely doing 10 minute XP runs, refusing to drop down lower for faster runs. I wanted to know if they knew something I didn’t, and if there was a difference in efficiency, what was it? For these players, the data section and the analysis I have provided will be the most helpful.